mogy_
Roblox Gameplay Systems Developer
Clean code. Polished gameplay.
Clear communication.
mogy_
Roblox Gameplay Systems Developer
Clean code. Polished gameplay.
Clear communication.

2+ years scripting
server authority
modular Luau
clear communication
2+ years scripting
server authority
modular Luau
clear communication
// selected work
Featured Projects
Selected systems and full-game work, with concise technical breakdowns.
// selected work
Featured Projects
Selected systems and full-game work, with concise technical breakdowns.

Full Game
Hydro Simulator
Roblox simulator that brings gameplay, progression, UI, data, and monetization into one cohesive experience.
Full Game
Monetization
UI Systems

Full Game
Hydro Simulator
Roblox simulator that brings gameplay, progression, UI, data, and monetization into one cohesive experience.
Full Game
Monetization
UI Systems

AI System
NPC AI System
Patrols, danger zone detection, door smashing, group aggro, pursuit, investigation, and combat behavior.
AI
Pathfinding
Behavior Trees

AI System
NPC AI System
Patrols, danger zone detection, door smashing, group aggro, pursuit, investigation, and combat behavior.
AI
Pathfinding
Behavior Trees

Gameplay System
Ability Combat System
Responsive attacks, block timing, fireball ability, transformation state, and phone/controller support.
Combat
Framework
Abilities

Gameplay System
Ability Combat System
Responsive attacks, block timing, fireball ability, transformation state, and phone/controller support.
Combat
Framework
Abilities

Full Game
Hydro Simulator
Roblox simulator that brings gameplay, progression, UI, data, and monetization into one cohesive experience.
Full Game
Monetization
UI Systems

AI System
NPC AI System
Patrols, danger zone detection, door smashing, group aggro, pursuit, investigation, and combat behavior.
AI
Pathfinding
Behavior Trees

Gameplay System
Ability Combat System
Responsive attacks, block timing, fireball ability, transformation state, and phone/controller support.
Combat
Framework
Abilities
// project library
All Projects
A compact library of gameplay, movement, AI, and interface systems.
// project library
All Projects
A compact library of gameplay, movement, AI, and interface systems.
Hydro Simulator
A complete simulator with unique mechanics, progression, and monetization
Full Game
Monetization
UI Systems
NPC AI System
NPC AI with pathfinding, group aggro, investigation, combat, and respawning
AI
Pathfinding
Behavior Trees
Ability Combat System
Responsive melee and ability combat with combos, blocking, fire balls, and buffs
Combat
Framework
Abilities
Grappler System
Aim, launch, or swing from validated world surfaces with responsive physics feedback.
Movement
Physics
Raycasting
Custom Inventory
Quick stacking, search, mobile/controller support, and selectable item holds.
React
Inventory
Hotbar
Unboxing UI
Reward reels, different rarities, spring motion, and custom UI made in Figma.
React
UI
Animation
Hydro Simulator
A complete simulator with unique mechanics, progression, and monetization
Full Game
Monetization
UI Systems
NPC AI System
NPC AI with pathfinding, group aggro, investigation, combat, and respawning
AI
Pathfinding
Behavior Trees
Ability Combat System
Responsive melee and ability combat with combos, blocking, fire balls, and buffs
Combat
Framework
Abilities
Grappler System
Aim, launch, or swing from validated world surfaces with responsive physics feedback.
Movement
Physics
Raycasting
Custom Inventory
Quick stacking, search, mobile/controller support, and selectable item holds.
React
Inventory
Hotbar
Unboxing UI
Reward reels, different rarities, spring motion, and custom UI made in Figma.
React
UI
Animation
// skills
What I Can Build
Focused Roblox systems for gameplay, progression, AI, and backend-connected UI.
// skills
What I Can Build
Focused Roblox systems for gameplay, progression, AI, and backend-connected UI.
Gameplay Systems
Combat, abilities, interactions, tools, and custom mechanics built with clean server logic.
Combat
Tools
Abilities
Gameplay Systems
Combat, abilities, interactions, tools, and custom mechanics built with clean server logic.
Combat
Tools
Abilities
Data & Progression
Inventories, currencies, shops, rewards, upgrades, quests, and save/load structures.
Inventory
Shops
Quests
Data & Progression
Inventories, currencies, shops, rewards, upgrades, quests, and save/load structures.
Inventory
Shops
Quests
NPC & AI Systems
Pathfinding, patrols, chasing, attacks, aggro, boss behavior, and state-machine driven enemies.
Pathfinding
AI
Bosses
NPC & AI Systems
Pathfinding, patrols, chasing, attacks, aggro, boss behavior, and state-machine driven enemies.
Pathfinding
AI
Bosses
UI + Backend Logic
Shop UI, inventory UI, admin panels, settings, emote wheels, and server-connected interfaces.
UI Logic
Admin
Backend
UI + Backend Logic
Shop UI, inventory UI, admin panels, settings, emote wheels, and server-connected interfaces.
UI Logic
Admin
Backend
My Toolkit
Tools and technologies I use to ship projects
VS Code
Rojo
Wally
Git
Github
Promise
Cmdr
React-lua
Networker
Signal
My Toolkit
Tools and technologies I use to ship projects
VS Code
Rojo
Wally
Git
Github
Promise
Cmdr
React-lua
Networker
Signal
// process
How I Work
A simple delivery process for clean, usable Roblox systems.
// process
How I Work
A simple delivery process for clean, usable Roblox systems.
01
Discovery
We discuss your vision, requirements, and goals
Usually same day
01
Discovery
We discuss your vision, requirements, and goals
Usually same day
02
Plan
Detailed breakdown of work, timeline, and pricing
Same day to 1 day
02
Plan
Detailed breakdown of work, timeline, and pricing
Same day to 1 day
03
Development
Clean, documented code and regular progress updates
Varies by scope
03
Development
Clean, documented code and regular progress updates
Varies by scope
04
Test
Check functionality, edge cases, and obvious exploit paths
Before delivery
04
Test
Check functionality, edge cases, and obvious exploit paths
Before delivery
05
Delivery
Clean handoff with setup notes and walkthrough
After approval
05
Delivery
Clean handoff with setup notes and walkthrough
After approval
06
Support
Questions, tweaks, issues — I am here after delivery
Ongoing
06
Support
Questions, tweaks, issues — I am here after delivery
Ongoing
// faq
Common Questions
Short answers about scope, payment, collaboration, and delivery.
// faq
Common Questions
Short answers about scope, payment, collaboration, and delivery.
What are your rates?
How do payments work?
What is the typical timeline?
Do you work in Team Create?
Do I receive source code?
What happens after delivery?
Can you work under NDA?
What should I send when contacting you?
// contact
Contact
Let’s build your system.
// contact
Contact
Let’s build your system.
avg_response_time: < 24h
HELPFUL TO INCLUDE
What it does
Rough Scope
Budget
Timeline
HELPFUL TO INCLUDE
What it does
Rough Scope
Budget
Timeline
© 2026 mogy